What is the essence of chain games?

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Today, let's talk about what is the essence of chain games? In fact, I personally think that the essence of chain games is to directly turn props into digital asset collections, but the ownership and use rights of props return to the players themselves. The development trend of chain games must be the combination of money-making effect and playability, not the pursuit of money-making effect for the sake of money-making effect, nor the pursuit of playability for the sake of playability, but a combination of the two. Back to the chain game itself.

A lot of high-quality chain games have begun to appear in the market. This kind of high-quality chain game combines the effect of making money with the playability, rather than a pure gold mining game. There is a so-called mining tour, that is, as long as you complete the task, you will be given a corresponding reward. In it, in order to increase the player's desire to explore and the fun of the game itself, he has created infinitely different and unique environments for players to fight, so every time a player enters the game, the enemies and specific environments they face are different. Different, this greatly increases the player's desire to explore and the fun of the game itself. Unlike the current mining game, every time you enter the game, the enemies you face and the specific environment are exactly the same. After you play a few times, you will just get tired of playing, just to complete the task to complete the task.

In order to get rewards, the game can be absolutely fair and can stimulate the possessiveness of players. For example, there are no props with corresponding bonus attributes on the market. You need to play the game constantly to get the corresponding bonus attributes from the game. Items, or get corresponding tokens in the game to upgrade your items, so that your items become more valuable and more valuable. Therefore, in the game, no matter how much money you have, it will be treated fairly. You cannot buy props with bonus attributes through the market, so that your props have a higher level and stronger attributes, so that you can directly kill those who do not have attributes. Money for players who upgrade their equipment. This also makes paying players and ordinary players lack the desire to fight, and also lose the enthusiasm to participate in the game, so that they cannot get the corresponding fun from the game, which also avoids hyping props for the sake of hyping props.

At the same time, it also increases the fun of the game itself, and also enables a better interaction between ordinary players and paying players, lowers the barriers to entry, and makes traditional players more active. If you are playing chain games now, it is relatively simple for us in the currency circle to register a digital wallet, but for traditional players, it is very cumbersome. For example, after you register the wallet, you still need to remember the mnemonic. If the mnemonic is lost, all your assets will be lost. If the chain game track wants to make a circle, then the threshold must be lowered to allow more traditional players to enter the game, such as the built-in trading market. Until traditional payment methods such as legal currency, wire transfer, credit card, etc., players do not need to register very cumbersome digital wallets, nor do they need to memorize mnemonic words. Only when the playability is combined with the money-making effect, the chain game will be more effective. It is easy to get out of the circle, which will attract more traditional players to enter.

These traditional players may be because it is more fun to play this game, and they can directly turn their props into digital asset collections, and they can monetize it, which directly hits traditional games with a dimensionality reduction blow , and will attract more traditional players to enter. As a result, more and more funds are deposited in the game ecology, and more and more funds are deposited, which will also play a very good role in the development and vitality of the entire game ecology, rather than attracting more money. Funds come in.

For me personally, I am extremely optimistic about the chain game track. And I think it is also an opportunity for ordinary people to do it as a long-term career, and now we can conduct continuous research on the entire chain game track, find a role that suits us in the chain game track, and then Use your own advantages to continue to make profits. For example, if you have the ability to invest, you can buy props and rent them out to make a profit, or you can make a profit by playing the game yourself, or you can help the union play the game, so as to get a corresponding income.

This article was originally published on the "MetaFarm" public platform, so stay tuned for more in-depth interpretations of the Metaverse.

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