What is the Metaverse?

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Everyone talks about the metaverse, but very few say exactly what it is? What does it mean to different people? What impact might it have on people's work and lives? So this article will talk about these questions. After reading it, it should be able to answer most of the current confusion about the "metaverse".

Metaverse is a compound word, a combination of the prefix "meta" (transcendence, meta) and the word "universe" (universe). The term first appeared in "Avalanche" by science fiction writer Neal Stephenson. Many sci-fi novels, movies and games are set in the full-fledged metaverse—an alternative digital world indistinguishable from the real world. The Sims, Fortnite, etc.

The metaverse of Avalanche novels is an escape from a bleak, dystopian world fueled by corporate greed. The term has grown in popularity since then, especially in gaming, where people who have played role-playing games (RPGs) may have a conceptual comparison of the metaverse if they enter the game world and interact with other players and characters. familiar. There is currently no firm and unified definition of what the Metaverse is. But it is not a sudden concept, but a trend of the integration of various industries and technological development.

Although it is difficult to define the metaverse, there are some core properties that can be used to identify it, such as the following:

  1. Persistence. That is, it never "resets" or "pauses" or "ends", but runs indefinitely.

  2. Synchronization and real-time. Just like in "real life," the metaverse will be a real experience, ongoing for everyone, and happening in real time.

  3. There is no upper limit on concurrent users, and it also provides each user with a personal "sense of presence" - everyone can become part of the metaverse and participate in a specific event or place in their own name at the same time ,Activity.

  4. As a fully functioning economy. Individuals and businesses will be able to create, own, invest, sell, and be rewarded for an extremely wide range of "jobs" that create "value" recognized by others.

  1. As an experience that spans the digital and physical worlds, private and public web experiences, and open and closed platforms.

  2. Provide unprecedented interoperability of data, digital project assets, content, and more. For example, or gift it to a friend via Facebook. Likewise, cars designed for Rocket League can be brought to Roblox for use. (After all, the underlying unit is not an atom, but a bit).

  3. Filled with "content" and "experience" created and run by a very wide range of contributors. Some of these are independent individuals, while others may be informally organized groups or business-focused businesses. (UGC has been popular for many years, and it can be understood that the metaverse is UGW-User Generated World).

The metaverse that people are talking about is still a broad term, one can enter the metaverse using VR headsets, AR technology, smart watches or smart glasses, a virtual space where one can create and interact with other people who are not in the same physical space. Explore, be able to work, learn, play, play, shop, and more with friends.

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