Metaverse industries are developing differently in different countries
The wind of the Metaverse has not only blown up Facebook, but also technology companies in China, Japan, and South Korea have long been eyeing the Metaverse. So what are the differences in the development of the metaverse industry in different countries? From the perspective of the time axis, the United States is undoubtedly the first country to develop the concept of the metaverse and lead the way. In addition to Facebook, a virtual game company that is closest to the concept of the universe, Roblox, was also born in the United States. It is the world's largest multiplayer online game creation platform. , the number of daily active users has reached 30 million, users have their own digital identities, and support VR equipment. The interesting thing is that the currency obtained on the Roblox platform can be converted into real money, which means that you can earn some extra money without krypton gold. Subsidies Life is simply beyond imagination. At the same time, Roblox is also the first stock of the Metaverse. Standing on the tuyere of the Metaverse, not only the revenue has doubled, but the stock price has also risen sharply.
As the pioneers of the Metaverse, the technology companies of the American Metaverse are quite prosperous. Let’s look at Japan, and follow the development model of the animation plus Metaverse. The idols are integrated into the Metaverse. For example, Hatsune Miku, she can sing a song for you, dance a dance, and interact with you in the metaverse, and even a Japanese virtual game held the world's first paid VR concert. It can be said that she has a very thorough understanding of the otaku economy. . Speaking of which, I believe everyone will think, since Japan is a feature of anime, is South Korea a star feature?
A Korean game called EPETO once held a virtual autograph session for the popular Korean girl group blackpink, with over 40,000 people participating. Not only that, Korean entertainment giants such as YG and JYP also invested 17 billion won in Yuan Universe. , the entertainment industry can be said to be engraved in the DNA of Koreans, so what about our Chinese metaverse? In the past, Tencent deployed the entire industry chain of the Metaverse in the form of investment and mergers and acquisitions. The investment included AR development platforms, games, social Metaverse Soul, etc., sweeping the entire chain of the Metaverse industry. Research Allin, not only acquired pico and other VR companies at a high price, but also self-developed social and game products such as PixSoul and Restart World.
In addition, Alibaba Dharma Academy has also established an independent XR laboratory for ARVR. It can be said that China's technology companies are closely following the development of the Metaverse to develop a multi-dimensional layout. Finally, we can find that the four countries of China, the United States, Japan and South Korea, the development of each country's Metaverse industry is combining its own. Resource endowment and advantages, we in China rely on strong R&D capabilities and huge market space to carry out the layout of the whole industry. The United States is the pioneer of the concept of Metaverse, and it was the first to carry out the layout of the whole industry. South Korea is the government-led idol industry driving, and Japan is rich in ACG industry resources and IP resources. Metaverse has become a consensus and a must for the development of global technology companies. Everyone has to combine their own advantages to find a breakthrough in the metaverse, hoping to find opportunities in a new era after the smartphone industry.
This article was originally published on the "" public platform, so stay tuned for more in-depth interpretations of the Metaverse.